mlepage / linear-algebra

Simple linear algebra module for Lua. Suitable for common 3D vector operations. Useful with LuaGL (OpenGL). MIT license.

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Linear algrebra module
by Marc Lepage


OVERVIEW

The linear algebra module can perform common operations on three dimensional
vectors. It's useful when using LuaGL (OpenGL).


USAGE

-- import module
require "la"

-- create a few vectors (any table with numbers at indexes [1] [2] [3])
u, v = {1,0,0}, {0,1,0}

-- compute u + v
r = la.add(u, v) -- results are new vectors (convenience)
la.add(u, v, r)  -- unless a result vector is specified (better performance)
la.add(u, v, u)  -- which can safely be one of the operands (u += v)

-- compute u - v (so u is again {1,0,0})
la.sub(u, v, u)

-- dot product is projection (result is 0 since u and v are orthogonal)
la.dot(u, v)

-- cross product is right handed (result is {0,0,1})
la.cross(u, v)

-- negate and normalize (result is approx {-0.707,-0.707,0})
la.neg(la.norm({1,1,0}))

-- scalar multiplication (2*u) and division (v/3)
la.mul(u, 2)
la.div(v, 3)


RESOURCES

http://en.wikipedia.org/wiki/Linear_algebra
http://en.wikipedia.org/wiki/Euclidean_vector
http://en.wikipedia.org/wiki/Dot_product
http://en.wikipedia.org/wiki/Cross_product

About

Simple linear algebra module for Lua. Suitable for common 3D vector operations. Useful with LuaGL (OpenGL). MIT license.

License:MIT License


Languages

Language:Lua 100.0%