mkmarek / unity-spaceship-generator

Procedural generation of 3D spaceships for Unity

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twobob opened this issue · comments

commented

Was trying to get these meshes UV ready and didn't see a simple way to make them more useful.

What's your take.
Just finish up porting the original or go for something internal?

Hi,

the original sadly doesn't deal with UVs. It uses cube projection on the material. That could be achieved by creating a shader, I guess, but that's not really what I want.

I've been on a lookout for some unwrapping techniques that I could use but it doesn't seem that simple.

If you'll have any ideas, they would be appreciated :)

Hi,

To avoid UVs all together I tried using Keijiro's triplanar shader https://github.com/keijiro/StandardTriplanar
with maps from JSplacement
https://windmillart.net/?p=jsplacement

I'd like to modify the Shader to accept an emission map and heightmap someday.

This guy here is getting some neat displacement with JSplacement https://youtu.be/hGc7MPllNas?t=274

Cheers

triplanarshaderspaceship