Nativization results in error
HungryRobotics opened this issue · comments
If you attempt a project for inclusive nativization method it returns the error:
UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'TargetSystem'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in TargetSystem.build.cs to override.
And
- I have no idea about that stuff,
- surprisingly (or not actually) all the googles are blue print users who are clueless like me. you C++ users are jerks for not telling us boooo boooo :p
you C++ users are jerks for not telling us boooo boooo :p
lol
Thank you for the feedback @HungryRobotics
I actually never used the nativization thing in Unreal, so that's probably an expected error. I'll try to look at it for the next version.