Invalid operation when using depth texture
ThibaultLejemble opened this issue · comments
When I attach a depth texture to a render pass I get an invalid operation OpenGL error (invalid operation) during operation "glDrawBuffers((GLsizei) draw_buffers.size(), draw_buffers.data())"!
from this line
Line 93 in 2ee903c
RenderPass::RenderPass(): framebuffer is marked as incomplete: incomplete attachment
.
I am using the example1.cpp
file, where I added the following lines
m_depth_tex = new Texture(
Texture::PixelFormat::Depth,
Texture::ComponentFormat::Float32,
m_size);
m_render_pass = new RenderPass({ this }, m_depth_tex);
If if replace GL_BACK_LEFT
by attachment_id
here
Line 67 in 2ee903c
glDrawBuffers
is gone, but there is still the critical error of incomplete attachment
.
I am using OpenGL on ubuntu.