minetoblend / osu-cad

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Object stacking

kionell opened this issue · comments

Hey, just wanted to say that you can use osu-standard-stable for osu!standard related stuff. This includes object stacking as well. I'm sorry if it wasn't clear from the start.
However, I must warn that additional conversion from the plain Beatmap object to the beatmap with applied ruleset takes more time, especially for beatmaps with very complex slider geometry. This process with beatmap conversion is simillar to the osu! lazer tho.
At the very least if you need to implement real time object stacking, you can use my source code for it.

Hi, thanks a lot. I'm already make a lot of use of the osu-parsers package so I'll definitely make use of this. Since I need a bit different class structure for most things I think I'll probably have to restructure quite a lot of classes into what I need but I'll try to make use of this as much as I can!

Closing this as stacking is now supported