Use delta XY for rotate()
edankwan opened this issue · comments
Edan Kwan commented
For the rotation, is it more convenient to pass the the delta X and delta Y the to rotate()
?
At the moment we need to pass the fromXY
and toXY
values to the rotate()
and convert them to quaternions individually. During the conversation, these lines https://github.com/mikolalysenko/orbit-camera/blob/master/orbit.js#L62-L65 will clamped the value if I want to multiply a scalar value for a higher rotation speed.