migueldeicaza / GodotSwift

Swift bindings for the Godot Game Engine

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Generator: flag final/open methods

migueldeicaza opened this issue · comments

Currently, all methods can be overwritten, we should only allow those that have virtual on them.

The problem is that we need to flag things up the inheritance chain to ensure all the parent types are open, and all the methods in base classes are flagged as open in that scenario.