microsoft / cobalt

Infrastructure turn-key solution for app service workloads

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ianphil opened this issue · comments

A good user story should be (I-N-V-E-S-T principle)

  • Independent (from other user stories, allowing to realize them in any order);
  • Negotiable (omit details that would freeze the story);
  • Valuable (implementation delivers an increment of functionality, observable by and useful to users);
  • Estimable (developers should be able to estimate its size relative to other stories);
  • Sizable (implementation fits in one iteration – if it needs many to complete, it is an EPIC);
  • Testable (user must be able to check the conditions of satisfaction).

Description

As a ‹role›, I'd like to ‹feature short description› [ , in order to ‹value it adds›. ]

Acceptance Criteria

Reference: [Done-Done Checklist] (https://github.com/Microsoft/code-with-engineering-playbook/blob/master/Engineering/BestPractices/DoneDone.md)

  • Should ‹testable condition that should be satisfied›
  • Should ‹testable condition that should be satisfied›

Also, here are a few points that need to be addressed:

  1. Constraint 1;
  2. Constraint 2;
  3. Constraint 3.

Resources

Technical Design Document
Mockups

Tasks

Stories are intended to be completed in a single sprint; if task breakdown creates addition work then team should discuss promoting the Story to an Epic.
Reference: [Minimal Valuable Slices] (https://github.com/Microsoft/code-with-engineering-playbook/blob/master/Engineering/BestPractices/MinimalSlices.md)

Reference: [How to Write Better Tasks] (http://agilebutpragmatic.blogspot.com/2012/04/splitting-story-into-tasks-how-to-write.html)

Assignee should break down work into tasks here