App and DeviceResources
dudedude1234 opened this issue · comments
Is it okay to delete this because DeviceResources for UWP doesn't have anything form this
`void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
// Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
// if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
// you should always retrieve it using the GetDpi method.
// See DeviceResources.cpp for more details.
m_deviceResources- (sender->LogicalDpi);
game->CreateWindowSizeDependentResources();
}
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
m_deviceResources->GetOrientationTransform3D(sender- );
game->CreateWindowSizeDependentResources();
}`
See the directx-vs-template for examples of how to handle this:
https://github.com/walbourn/directx-vs-templates/blob/main/d3d11game_uwp_dr/Main.cpp