microsoft / DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

Home Page:https://walbourn.github.io/directxtk/

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Model supports ModelBone support for frame heirarchies

walbourn opened this issue · comments

The XNA Game Studio Model loads ModelBone information to support frame hierarchy for rigid-body animation. SDKMESH format includes such a frame heirarchy.

This is also required for skinning.

ModelBones have four main uses:

  • As metadata to provide locations for cameras, lights, insert/prop locations, etc.
  • For use in rigid-body animation (supported by SDKMESH)
  • For use in skinned animation as direct-mapped bones (supported by CMO)
  • For use in skinned animation via bone-influences (supported by SDKMESH)