Stop WICTextureLoader from calling SetPrivateData()
trojanfoe opened this issue · comments
Andy Duplain commented
Is there any chance you can stop the WICTextureLoader from setting the debug name of the texture/view via SetPrivateData()? I am setting the filename as the debug name and receiving this warning despite it being suppressed via your DeviceResources VS template code:
D3D11 WARNING: ID3D11ShaderResourceView1::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
Your DeviceResources code:
#ifdef _DEBUG
ComPtr<ID3D11Debug> deviceDebug;
if (SUCCEEDED(device.As(&deviceDebug))) {
ComPtr<ID3D11InfoQueue> deviceInfoQueue;
if (SUCCEEDED(deviceDebug.As(&deviceInfoQueue))) {
deviceInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
deviceInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
D3D11_MESSAGE_ID hide[] {
D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS,
};
D3D11_INFO_QUEUE_FILTER filter = {};
filter.DenyList.NumIDs = _countof(hide);
filter.DenyList.pIDList = hide;
deviceInfoQueue->AddStorageFilterEntries(&filter);
}
}
#endif
Andy Duplain commented
Actually never mind, as it's only happening in one place I can set nullptr
first before setting the filename. It's strange that the suppressing of the warning is no longer working (not sure what has changed my end).