michal2229 / VulkanPlayground

My Vulkan 3D API playground (C++ ), based on Sascha Willems's work (https://github.com/SaschaWillems/Vulkan).

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Tone mapping

michal2229 opened this issue · comments

This is hard to do as a subpass, because this needs to have info from neighbouring pixels - not possible in a subpass in the same render pass. It must be done in second render pass.