Mustafa Furkan Bulut's starred repositories

gin

Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.

Language:GoLicense:MITStargazers:77076Issues:0Issues:0

SDFMaker

A 2D SDF texture generator

Language:JavaScriptLicense:MITStargazers:103Issues:0Issues:0

kbd-audio

🎤⌨️ Acoustic keyboard eavesdropping

Language:C++License:MITStargazers:8432Issues:0Issues:0

SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

Language:C++License:MITStargazers:2057Issues:0Issues:0

Odin

Odin Programming Language

Language:OdinLicense:BSD-3-ClauseStargazers:6212Issues:0Issues:0

Microsoft-Rewards-bot

A simple bot that uses Selenium to farm Microsoft Rewards written in Python

Language:PythonLicense:MITStargazers:845Issues:0Issues:0

AltCraft

Minecraft:JE in C++

Language:C++License:Apache-2.0Stargazers:112Issues:0Issues:0

VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Language:C++License:MITStargazers:367Issues:0Issues:0

simple.css

Simple.css is a CSS template that allows you to make a good looking website really quickly.

Language:HTMLLicense:MITStargazers:4041Issues:0Issues:0
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Gource

software version control visualization

Language:C++License:GPL-3.0Stargazers:11322Issues:0Issues:0

works

The code of several works on oimo.io/works

Language:HaxeLicense:MITStargazers:1272Issues:0Issues:0

libs

Single-file public domain libraries for C/C++

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voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

Language:C++License:MITStargazers:744Issues:0Issues:0

swissgl

SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.

Language:JavaScriptLicense:Apache-2.0Stargazers:1133Issues:0Issues:0

VoxelSpace

Terrain rendering algorithm in less than 20 lines of code

Language:CLicense:MITStargazers:5896Issues:0Issues:0

Candela

Pathtraced Realtime Engine

Language:C++License:GPL-3.0Stargazers:64Issues:0Issues:0

StratusGFX

Realtime 3D rendering engine

Language:C++License:MPL-2.0Stargazers:639Issues:0Issues:0

fenster

The most minimal cross-platform GUI library

License:MITStargazers:1Issues:0Issues:0

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6008Issues:0Issues:0

kakhack

An incomplete CS:GO internal with a rich SDK

Language:C++License:GPL-3.0Stargazers:67Issues:0Issues:0

eigen

Fork of Eigen release version 3.4. Adds ability to use alternate threading systems from Open MP.

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LoL

👀

Language:Go ModuleStargazers:7Issues:0Issues:0

snatch

A simple, fast and interruptable download accelerator, written in Rust

Language:RustLicense:MITStargazers:677Issues:0Issues:0

ETEngine

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

Language:C++License:MITStargazers:769Issues:0Issues:0

pics

File formats dissections and more...

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jsmn

Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket

Language:CLicense:MITStargazers:3627Issues:0Issues:0

fenster

The most minimal cross-platform GUI library

Language:C++License:MITStargazers:539Issues:0Issues:0

tangle

Radically simple multiplayer / networked WebAssembly

Language:TypeScriptLicense:MITStargazers:1169Issues:0Issues:0

awesome-gamedev

A collection of free software and free culture resources for making amazing games. (mirror)

License:CC-BY-SA-4.0Stargazers:2315Issues:0Issues:0