scene = new Zdog.Anchor() - Memory Leak?
multiplayer-shop opened this issue · comments
multiplayer-shop commented
Hello,
Here is my pseudo code:
var scene
scene = new Zdog.Anchor();
I do this over and over again when I want to recreate the scene:
scene = new Zdog.Anchor();
I don't remove all the old shapes I just wipe it all out by resetting the scene variable. It all works fine but I'm wondering if this creates a memory leak by not specifically removing all the shapes. (I would rather not)
Thanks
David DeSandro commented
Hmm, I believe the old shapes will be garbage collected, as they are no longer 'in use' though the old scene
. It would be same thing as overwriting a big object with another big object.