meniku / NPBehave

Event Driven Behavior Trees for Unity 3D

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Assertion in Wait action

slimshader opened this issue · comments

I am getting an assertion exception from within the Wait node in the Stop() method:

Assert.AreEqual(this.currentState, State.ACTIVE, "can only stop active nodes, tried to stop");

The node is nested under Condition with Stops.IMMEDIATE_RESTART

commented

hey thanks for the report, can you somehow provide try to provide an example script where I can reproduce it on my side?