mchakravarty / HaskellSpriteKit

Haskell binding to Apple's SpriteKit framework

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Mistake in naming of sprite node constructors

mchakravarty opened this issue · comments

  • All the spriteWithXYZ functions actually ought to be called spriteNodeWithXYZ.
  • Rename, but keep the old version (deprecated) around for a while to ease the transition. Maybe we should keep them and introduce similar short forms for the other nodes...
  • Add support for normal maps to sprites and also add light nodes (and the needed functionality on textures). Moved to #12.