Potentially outdated `haskellScenePtr`
mchakravarty opened this issue · comments
Manuel M T Chakravarty commented
The haskellScenePtr
refers to the Haskell version of a scene including the scene's children. Those children may, however, be outdated when we get back to sceneUpdate
on the next frame as both actions and contact handlers may have changed arbitrary children in arbitrary ways.
- Update scene children when making use of
haskellScenePtr
at the start of a frame (using lazy marshalling as usual).
Manuel M T Chakravarty commented
Related to #6.