mbrlabs / Mundus

A 3D world/level editor built with Java, Kotlin & libGDX.

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Materials

mbrlabs opened this issue · comments

Add materials to everything, that can be rendered. This consists of 3 parts:

  1. Add Ui elements to deal with material values (inspector; per component widget)
  2. Update all shaders, so that they can handle materials
  3. Update the Kryo serialization for all components that have materials