Maxwell Geng's repositories
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
Unity-Volumetric-Light
A powerful volumetric light plugin based on post-processing in Unity3D
Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
Unity-Human-Skin-Shader-PC
A realistic & physically based human skin shader
Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
Unity-Optimized-CGInclude-file
Deeply optimized Unity CGInclude files
Unity-Realtime-Planar-Mirror
Powerful, deeply optimized real-time planar mirror in Unity.
DirectX-12-Tutorial
A simple DirectX-12 tutorial
Unity-Screen-Space-Reflection
Clearly Screen Space Reflection!
Unity-Custom-Rendering-Pipline
A custom rendering pipeline(not SRP)'s practice & implement
Unity-Tessellation-PBR-Shaders
Deeply optimized tessellation PBR shaders in Unity DX11
Unity-Deferred-Lighting-Model
Optimized lighting processing shaders for deferred rendering path
Virtual-Engine-UnityTools
Unity Editor tools for Virtual Engine
Unity-SRP-NAIVE-Test
Some useful map edit tools in Unity3D
lua-runtime
lua-runtime(https://www.lua.org/) with xmake compile
asio
Asio C++ Library
daScript
daScript - high-performance statically strong typed scripting language
Dlang_Study
D language study repo
lua-aot-5.4
An ahead-of-time compiler for Lua 5.4
LuaJIT
Mirror of the LuaJIT git repository
LuisaComputeUtil
Some useful classes during using LC
TypeScript2Cxx
TypeScript to C++
vlang
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
xmake-docs
The xmake online documentation site
xmake-vscode
🍩 A XMake integration in Visual Studio Code
ZXEngine
C++ game engine project, for learning, practice and experiment.