Unidux in a multiplayer scenario. More Examples.
soundyogi opened this issue · comments
km commented
Hi!
Awesome Project.
I am still transitioning to c#, do you have any pointers on how to use Unidux in a network scenario?
My Initial thought was serializing the state every frame and send the deltas.
It would also make a nice addition to the examples :)
Thanks!
Takuma Maruyama commented
Thanks! @soundyogi
I'm planning to add an example with UnityWebRequest that should cover basics of how to use Unidux in REST style network scenario.
I'm not familiar with data transaction required for multi-player apps.
If you can give me a detailed explanation of what you're trying to achieve, maybe I could help you.