A WebGL experiment based on Three.js and some Shaders. I try to reproduce the case study "Find Your Way To OZ" in order to learn how to use texture as noise. Here, the wind is simulated by the perlin noise.
Demo available here.
- ThreeJs
- GLSL
Setup from the boilerplate of vdaguenet :
After cloning install all node dependencies and libraries :
npm i
npm start
npm run build
Enjoy !