matanki-saito / EU4dll

Europa Universalis IV double byte language patch; master:1.34.2, dev:1.37.4.0

Home Page:https://paratranz.com/projects/76

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I cannot find a good contact route, so I will use this issue tracker instead

Sunconure11 opened this issue · comments

Have you considered bringing over your dll mods to stellaris? More specifically, creating some kind of memory patch, for handling modded setups, due to the potential for simply running out of memory or other similar issues in larger setups, as a lot of stellaris load orders tend to be more loose in terms of mods added.

Alternatively, could some kind of script extender be done, so users can make mods like that?

Hello.
Do you mean you want to reduce the loading time of stellaris?

In general, yes. Seeing as you pulled off dll mods for other paradox games, perhaps such a mod could be done for stellaris.

I’d also like to see memory usage reduction and optimization to the game as a whole, so the game does not kill itself on more extreme settings, such as large mod load orders, or even just using large galaxies.

A happy new year
I certainly removed the maximum read limit for mod files in EU4 and Ck2. But I don't know if stellalis has it.
And even if you can remove the file restriction, the game speed at the end of the game probably won't improve.
I'm going to analyze it for now.
thx