marynate / FluidSurface

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UE4.13 Build Fail

mrG7 opened this issue · comments

Severity Code Description Project File Line Suppression State
Warning C4996 'FCollisionQueryParams::FCollisionQueryParams': FCollisionQueryParams, to avoid ambiguity, please use other constructor and explicitly provide an FName parameter (not just a string literal) as the first parameter Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 E:\UnrealEngine-master\Engine\Plugins\Runtime\FluidSurface\Source\FluidSurface\Private\FluidSurfaceComponent.cpp 272
Warning C4263 'FPrimitiveViewRelevance FFluidSurfaceSceneProxy::GetViewRelevance(const FSceneView _)': member function does not override any base class virtual member function UE4 e:\unrealengine-master\engine\plugins\runtime\fluidsurface\source\fluidsurface\private\FluidSurfaceRender.h 142
Warning C4264 'FPrimitiveViewRelevance FPrimitiveSceneProxy::GetViewRelevance(const FSceneView *) const': no override available for virtual member function from base 'FPrimitiveSceneProxy'; function is hidden UE4 e:\unrealengine-master\engine\plugins\runtime\fluidsurface\source\fluidsurface\private\FluidSurfaceRender.h 193
Error C2664 'void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UPrimitiveComponent *,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &>::__Internal_AddDynamic(UserClass *,void (_cdecl UFluidSurfaceComponent:: )(UPrimitiveComponent _,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &),FName)': cannot convert argument 2 from 'void (_cdecl UFluidSurfaceComponent:: )(AActor _,UPrimitiveComponent *,int32,bool,const FHitResult &)' to 'void (_cdecl UFluidSurfaceComponent:: )(UPrimitiveComponent *,AActor *,UPrimitiveComponent *,int32,bool,const FHitResult &)' UE4 E:\UnrealEngine-master\Engine\Plugins\Runtime\FluidSurface\Source\FluidSurface\Private\FluidSurfaceComponent.cpp 61
Warning C4996 'USceneComponent::AttachParent': Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 E:\UnrealEngine-master\Engine\Plugins\Runtime\FluidSurface\Source\FluidSurface\Private\Modifiers\FluidSurfaceModifier.cpp 31
Warning C4996 'USceneComponent::AttachParent': Direct access of AttachParent has been deprecated. Use SetupAttachment, AttachToComponent, or GetAttachParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 E:\UnrealEngine-master\Engine\Plugins\Runtime\FluidSurface\Source\FluidSurface\Private\Modifiers\FluidSurfaceOscillator.cpp 18
Error Failed to produce item: E:\UnrealEngine-master\Engine\Plugins\Runtime\FluidSurface\Binaries\Win64\UE4Editor-FluidSurface.dll UE4 E:\UnrealEngine-master\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 The command "....\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37

I would like to help, but I don't even understand these errors :(