- Class Facebook page
- Course Notes (out of date!)
- Assignment
- Unity Tutorials
- GDC Vault
- Game maths tutorials
- Email: bryan.duggan@dit.ie
- Twitter: @skooter500
- My website & other ways to contact me
- 2019-2020
- 2018-2019
- 2017-2018
- 2016-2017
- 2015-2016
- 2014-2015
- 2013-2014
- Week 5 - CA proposal & Git repo - 10%
- Week 13 - CA Submission & Demo - 40%
- Build a simple agent with perception
- Develop computation thinking
- Use trigonometry
- Use vectors
- Use the Unity API
- Practice C#
Today you will be making this:
What is happening:
- The red tank has a script attached that has radius and numWaypoints fields that control the generation of waypoints in a circle around it. It draws sphere gizmos so you can see where the waypoints will be.
- The red tank will follow the waypoints starting at the 0th one and looping back when it reaches the last waypoint.
- The red tank prints the messages using the Unity GUI system to indicate:
- Whether the blue tank is in front or behind
- Whether the front tank is inside a 45 degree FOV
- Use the Unity reference to figure out what API's to call!
- Install Unity & git for Windows
- Sign up for the class Facebook page
- Find the Unity tutorials
- Sign up for the class Facebook page
- Install Unity
- Fork the repository for the course and clone it
- Check out the Unity tutorial videos