marcopompili / lua-leveldb

Lua bindings for google's leveldb library.

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lua-leveldb

Lua bindings for Google's LevelDB key/store database.

Build Status

From the GoogleCode page: "The LevelDB library provides a persistent key value store. Keys and values are arbitrary byte arrays. The keys are ordered within the key value store according to a user-specified comparator function."

I wrote this extension because I needed a fast embeddable key/value database for TCP/IP packet analysis. I had to analyze big files in pcap format and divide the traffic using some specific rules. This simple Lua extension allows you to access LevelDB from Lua in a quite simple way. Lua is also used as extension language for WireShark.

Most of the basic options and functions are supported right now, but still not the full set of operations permitted by LevelDB. Take a look at the examples below.

Installation

Using Luarocks (Recommended)

You can install lua-leveldb with the Luarocks packaging system (if you got Lua >= 5.1):

sudo luarocks install lua-leveldb

Or if you want to build the latest Luarock locally use the make script like this:

./make.sh git 1

Or if you want to build the latest binary locally use make like this (for Lua = 5.1):

LUA_VERSION=5.1 make

Manually

The library is packed as a Luarock extension, check out luarocks.org.

  • Before installing be sure that you got LevelDB correctly installed for your Linux distribution.
  • To install execute make.sh as root, this script should build the library and install it as a Luarock package.
  • To remove the library use remove.sh (as root) to remove the package and delete the built files.
  • You can rebuild lua-leveldb using the rebuild.sh script.

Manual (system-wide) installation (on Debian 8):

sudo cp liblualeveldb.so /usr/local/lib/
sudo mkdir /usr/local/lib/lua/5.1/
cd /usr/local/lib/lua/5.1/
sudo ln -s ../../lua-leveldb.so lua-leveldb.so

Note - Library name collision with leveldb.so

When LevelDB libraries are installed, there is a file with name libleveldb.so in /usr/lib/. When doing a require 'leveldb' in your lua-code, the loader code will find that file first. To make the loading unambiguous, it is necessary to refer this library as lualeveldb.so. See the below example code for require 'lualeveldb'.

Support

The extension still not support the full set of operations permitted by the LevelDB library.

These are the current possible operation:

  • Basic open/close/repair database operations supported.
  • Basic database write, read and delete operations.
  • Partial access to most important options settings is supported.
  • Iterators with seek and iteration operations are supported.
  • Atomic batch updates supported.
  • Experimental support for unique values.
  • Added support for storing string, numeric and boolean values.
  • ToString support for various objects.

Basic Example

This is a simple example about how to use the Lua extension for Google's LevelDB, just putting some data and getting it back:

leveldb = require 'lualeveldb'

opt = leveldb.options()
opt.createIfMissing = true
opt.errorIfExists = false

local test_key = 'key1'
local test_val = 'value1'

print ('opening test.db')
testdb = leveldb.open(opt, 'test.db')

if leveldb.check(testdb)
then
    if testdb:put(test_key, test_val)
    then
        print ('key1: '.. testdb:get(test_key))
    end
end

leveldb.close(testdb)

testdb = leveldb.open(opt, 'test.db')
testdb:put('key2', 123456)

print ('key2: ' .. testdb:get('key2'))

leveldb.close(testdb)

Iterator Example

An example using iterators:

leveldb = require 'lualeveldb'

local opt = leveldb.options()
opt.createIfMissing = true
opt.errorIfExists = false

-- db example
local db = leveldb.open(opt, 'iterator.db')

assert(db:put('key1s', 'value1'))
assert(db:put('key1n', 1))
assert(db:put('key2s', 'value2'))
assert(db:put('key2n', 2))
assert(db:put('key3s', 'value3'))
assert(db:put('key3n', 3.14))

local iter = db:iterator()

iter:seekToFirst()

while(iter:valid())
do
   local key = iter:key()
   local value = iter:value();
   print(iter:key() .. ' => ' .. '(' .. type(value) .. ') ' .. tostring(value))

   iter:next()
end

iter:del()

leveldb.close(db)

Using the Bloom filter

leveldb = require 'lualeveldb'

opt = leveldb.options()
opt.createIfMissing = true
opt.errorIfExists = false

-- setting the bloom filter into the options
leveldb.bloomFilterPolicy(opt, 10)

print(opt)

Serialization

Here an examples of dealing with serialization.

leveldb = require 'lualeveldb'
require 'serialization'

--[[
Lua >=5.3.3 extended the format option "%q" to work also with
numbers (plus nil and Booleans), again writing them in a
proper way to be read back by Lua.
]]--
function serialize(o)
   local t = type(o)
   if t == "number"
      or t == "string"
      or t == "boolean"
      or t == "nil"
   then
      return string.format("%q", o)
   else
      error("cannot serialize a: " .. type(o))
   end
end

function deserialize(s)
   local n = tonumber(s)
   if n ~= nil then
      return n
   elseif s == 'true' then
      return true
   elseif s == 'false' then
      return false
   else
      return s
   end
end

local opt = leveldb.options()
opt.createIfMissing = true
opt.errorIfExists = false

local db = leveldb.open(opt, 'types.db')

-- serialization example: simple serialization can be used for storing values, tables too.

assert(db:put("string", "Oh hai Mark!"))
assert(db:put("number", serialize(123456)))
assert(db:put("boolean", serialize(true)))

local function check(val, expected)
   assert(type(deserialize(val)) == expected, "expected " .. expected .. ", found: " .. type(val))
end

check(db:get("string"), "string")
check(db:get("number"), "number")
check(db:get("boolean"), "boolean")

print("all type tests are fine!")

leveldb.close(db)

Example files

Examples above can be found in the lua/example folder.

Notes

Lua-leveldb is compatible with Lua 5.1 and newer.

Versions

  • =0.4: Requires Lua 5.1 or newer, compatible with LuaJIT, writes simple buffers.
  • =0.3: Requires Lua 5.2 or newer, incompatible with LuaJIT, uses internal serialization for simple Lua types (no tables).
  • <=0.2: Old versions, stay away.

License

The lua-leveldb code is licensed under the terms of the MIT license. This means that lua-leveldb is free software and can be used for both academic and commercial purposes at absolutely no cost, check the LICENSE file for details.

Note that LevelDB library itself (included for convenience) is licensed under BSD-3.

Donate

Like the software? Feeling generous? Buy me a beer! :P

  • PayPal
  • BTC: 1DVAWeg259xjFWToQ3bycyE19Qy7dAVDKR

Contacts

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Lua bindings for google's leveldb library.

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