Marco Lee (marcoleewow)

marcoleewow

Geek Repo

Company:@GoodNotesApp

Location:Hong Kong

Home Page:goodnotes.com

Twitter:@marcoleewow

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Marco Lee's starred repositories

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self-driving-car-sim

A self-driving car simulator built with Unity

Language:C#License:MITStargazers:3899Issues:0Issues:0

MemN2N-tensorflow

"End-To-End Memory Networks" in Tensorflow

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char-rnn

Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch

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TensorFlow-Examples

TensorFlow Tutorial and Examples for Beginners (support TF v1 & v2)

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python-machine-learning-book

The "Python Machine Learning (1st edition)" book code repository and info resource

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tensorflow

An Open Source Machine Learning Framework for Everyone

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neural-style

Torch implementation of neural style algorithm

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cs224d

CS224D Assignments

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word2vec

This tool provides an efficient implementation of the continuous bag-of-words and skip-gram architectures for computing vector representations of words. These representations can be subsequently used in many natural language processing applications and for further research.

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neocortex

Run trained deep neural networks in the browser or node.js

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RaspberryPi-FaceDetection-MTCNN-Caffe-With-Motion

MTCNN with Motion Detection, on Raspberry Pi with Love

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lottie-ios

An iOS library to natively render After Effects vector animations

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fluids3

fluids v.3

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OpenGL-Examples

A collection of simple single file OpenGL examples

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cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

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ParticleEmitterDemo-GLKit-ARC

Sample project showing a particle system running in an OpenGL ES2 + ARC based project

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lstm

Minimal, clean example of lstm neural network training in python, for learning purposes.

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gpusph

The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics

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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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FluidNet

Accelerating Eulerian Fluid Simulation With Convolutional Networks

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liquidfun

2D physics engine for games

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PaintsChainer

line drawing colorization using chainer

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trump2cash

A stock trading bot powered by Trump tweets

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OF_examples_spring2016

OF Course Spring 2016 openFrameworks examples

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IBFractals

Rendering Fractals in Xcode 6

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GPUImage

An open source iOS framework for GPU-based image and video processing

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