Marco Fugaro's starred repositories
sketch-threejs
Interactive sketches made with three.js.
ml-hypersim
Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
blender-differential-growth
Blender Addon: Differential Growth
drei-vanilla
🍦 drei-inspired helpers for threejs
enhance-shader-lighting
💡 Better lighting in three.js
Towards-Realistic-Generative-3D-Face-Models
3D face model that can generate high-quality mesh and texture
threeoctree
(sparse + dynamic) 3D spatial representation structure for fast searches
building-quality-shaders-unity
Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett
glsl-rotate
GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use with glslify.
galaxy_sim
This project is a simulation of thousands of particles that reproduce gravity to simulate galaxies. It uses ThreeJS for 3D rendering and shaders to calculate the movement of particles in real-time.
cubemap-sh
generate spherical harmonics from a cubemap
proposal-float16array
a proposal to add float16 TypedArrays to JavaScript
webgpu-marching-cubes
A GPU-parallel Marching Cubes implementation using WebGPU
webgl-doom-glare
WebGL implementation of Doom 3's glare
pastaporto
Ti avviso quando puoi prenotare il passaporto
webgl-parallel_shader_compile
Testing of KHR_parallel_shader_compile extension for WebGL
hexagonal-bokeh-blur
Implementation of a hexagonal scatter blur in two passes.