manuelVo / foundryvtt-routinglib

A Foundry VTT library that allows other modules perform pathfinding within the scene

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Compatibility with Wall Height and Levels

Ikabodo opened this issue · comments

Would it be possible to add support for wall height / levels?

So that when a token is at a current height, it routs to all the walls on that level only.

I might be dreaming, but I think this worked before? But I might be imagining that.

image
image
image

Just dropped in to add another vote for this feature support.

Setup:
FoundryVTT v11.315 [OpenD6 Space] using modules:
-Levels
-Wall Height (Levels requires)
-Drag Ruler
-RoutingLib

Issue:
Drag Ruler token pathfinding only "sees"/supports walls drawn to "all" layers (i.e. Wall Height's added Wall Height variable fields must be left blank). Walls created with any value in the "Wall Height (Top)" or "Wall Height (Bottom)" fields are ignored in regards to pathfinding. Foundry still restricts tokens as expected and cancels the Player's token movement attempts through walls however.

Additional Info:
The Levels module developer suggested that the issue is that the Wall Height module's functions are not supported by RoutingLib at the present time.

Thank you for your time and your expertise!

Another soul to pop in and request this integration. Thank you for the great module!