makehumancommunity / makehuman

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Segmentation fault on startup under Wayland

chuuko opened this issue · comments

Issue
MakeHuman crashes upon startup with a segmentation fault when run on Wayland.
Expected behavior
MakeHuman starts up without any issue
System information
System: Ubuntu 22.04.3
MH version: latest master branch revision (reported as 1.2.1)
Python version: 3.10.12
Qt version: 5.15.3
Display server: Wayland
Log

VERSION: HEAD:c28443c2
SHORT VERSION: alpha
LONG VERSION: 1.2.0 alpha (HEAD:c28443c2)
BASEMESH VERSION: hm08
IS BUILT (FROZEN): No
IS RELEASE VERSION: No
DEFAULT ENCODING: utf-8
FILESYSTEM ENCODING: utf-8
STDOUT ENCODING: utf-8
LOCALE PREFERRED ENCODING: UTF-8
WORKING DIRECTORY: /home/user/makehuman-master/makehuman
HOME LOCATION: /home/user/Documents
PYTHON PATH: ./:./lib:./apps:./shared:./apps/gui:./core:/home/user/makehuman-master/makehuman:/usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload:/usr/local/lib/python3.10/dist-packages:/usr/local/lib/python3.10/dist-packages/fildem-2.0.1-py3.10.egg:/usr/lib/python3/dist-packages
DLL PATH: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
SYS.VERSION: 3.10.12 (main, Jun 11 2023, 05:26:28) [GCC 11.4.0]
SYS.PLATFORM: linux
SYS.EXECUTABLE: /usr/bin/python3
PLATFORM.MACHINE: x86_64
PLATFORM.PROCESSOR: x86_64
PLATFORM.UNAME.RELEASE: 6.2.0-26-generic
PLATFORM.LINUX_DISTRIBUTION: Ubuntu 22.04 Jammy Jellyfish
NUMPY.VERSION: 1.21.5
Loaded libGL.so => libGL.so.1 <CDLL 'libGL.so.1', handle 564add053cb0 at 0x7f89dfb868c0>
No OpenGL_accelerate module loaded: No module named 'OpenGL_accelerate'
Loaded libGLU.so => libGLU.so.1 <CDLL 'libGLU.so.1', handle 564add07af00 at 0x7f89dfb870d0>
QT.VERSION: 5.15.3
QT.JPG_SUPPORT: supported
QT.SVG_SUPPORT: supported
QT.PLUGIN_PATH: /usr/lib/x86_64-linux-gnu/qt5/plugins:/usr/bin
QT.PLUGIN_PATH_ENV: 
QT.CONF: NOT PRESENT
PYOPENGL.VERSION: 3.1.5
NOSHADERS: not set
NOSAMPLEBUFFERS: not set
GL.VENDOR: Intel
GL.RENDERER: Mesa Intel(R) UHD Graphics 600 (GLK 2)
GL.VERSION: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
4.60
GLSL.VERSION: 4.60
GL.EXTENSION: GL_ARB_multisample not available (0x samples)
Creating new texture for image data/textures/texture_notfound.png.
GL.EXTENSION: GL_ARB_texture_non_power_of_two not available
initTexture: 256, 256, False
Setting language to english
Setting language to english
Initializing default theme first.
Theme default version 1.2.0
Loaded theme data/themes/default.mht
Using Qt system style oxygen
Loading human
Loading binary mesh data/3dobjs/base.npz.
NPZ-File: maxmimum number of faces for one vertex: 5
Loading material from file data/skins/default.mhmat
Shader: adding built-in uniform b'gl_NormalMatrix'
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrix'
VectorUniform(AdditiveShading) = [0.]
VectorUniform(AdditiveShading) = [0.]
Loaded vertex weights MakeHuman weights from file /home/user/makehuman-master/makehuman/data/rigs/default_weights.mhw
Loading scene
Loading scene file: data/scenes/default.mhscene
Loading main GUI
Assigning setting loaddir value /home/user/Documents/makehuman/v1py3/models that was loaded before the setting was declared.
Assigning setting savedir value /home/user/Documents/makehuman/v1py3/models that was loaded before the setting was declared.
Assigning setting exportdir value /home/user/Documents/makehuman/v1py3/exports that was loaded before the setting was declared.
Loading plugins
Importing plugin 0_modeling_0_modifiers
Imported plugin 0_modeling_0_modifiers
Loading plugin 0_modeling_0_modifiers
Loading modifiers from data/modifiers/modeling_modifiers.json
Attempting to load targets from NPZ file.
1258 targets loaded from NPZ file succesfully.
Loaded 249 modifiers from file data/modifiers/modeling_modifiers.json
Loaded 249 modifier descriptions from file data/modifiers/modeling_modifiers_desc.json
Loaded plugin 0_modeling_0_modifiers
Importing plugin 0_modeling_1_bodyshapes
Imported plugin 0_modeling_1_bodyshapes
Loading plugin 0_modeling_1_bodyshapes
Loading modifiers from data/modifiers/bodyshapes_modifiers.json
missing target bodyshapes-bodyshapes-elvs-fem-apple
missing target bodyshapes-bodyshapes-elvs-fem-diamond
missing target bodyshapes-bodyshapes-elvs-fem-full-hourglass
missing target bodyshapes-bodyshapes-elvs-fem-neat-hourglass
missing target bodyshapes-bodyshapes-elvs-fem-invert-triangle
missing target bodyshapes-bodyshapes-elvs-fem-lean-column
missing target bodyshapes-bodyshapes-elvs-fem-rectangle
missing target bodyshapes-bodyshapes-elvs-fem-triangle
missing target bodyshapes-bodyshapes-elvs-fem-adrenal
missing target bodyshapes-bodyshapes-elvs-fem-liver
missing target bodyshapes-bodyshapes-elvs-fem-ovary
missing target bodyshapes-bodyshapes-elvs-fem-thyroid
missing target bodyshapes-bodyshapes-elvs-man-apple
missing target bodyshapes-bodyshapes-elvs-man-rectangle
missing target bodyshapes-bodyshapes-elvs-man-lean-column
missing target bodyshapes-bodyshapes-elvs-man-triangle
missing target bodyshapes-bodyshapes-elvs-man-invert-triangle
missing target bodyshapes-bodyshapes-elvs-man-trapezoid
missing target bodyshapes-bodyshapes-elvs-man-adrenal
missing target bodyshapes-bodyshapes-elvs-man-liver
missing target bodyshapes-bodyshapes-elvs-man-gonadal
missing target bodyshapes-bodyshapes-elvs-man-thyroid
Loaded 22 modifiers from file data/modifiers/bodyshapes_modifiers.json
Loaded 22 modifier descriptions from file data/modifiers/bodyshapes_modifiers_desc.json
Loaded plugin 0_modeling_1_bodyshapes
Importing plugin 0_modeling_8_random
Imported plugin 0_modeling_8_random
Loading plugin 0_modeling_8_random
Loaded plugin 0_modeling_8_random
Importing plugin 0_modeling_9_custom_targets
Imported plugin 0_modeling_9_custom_targets
Loading plugin 0_modeling_9_custom_targets
Loaded plugin 0_modeling_9_custom_targets
Importing plugin 0_modeling_a_measurement
Imported plugin 0_modeling_a_measurement
Loading plugin 0_modeling_a_measurement
Loading modifiers from data/modifiers/measurement_modifiers.json
Loaded 20 modifiers from file data/modifiers/measurement_modifiers.json
Loaded 20 modifier descriptions from file data/modifiers/measurement_modifiers_desc.json
Loaded plugin 0_modeling_a_measurement
Importing plugin 0_modeling_background
Imported plugin 0_modeling_background
Loading plugin 0_modeling_background
Loaded plugin 0_modeling_background
Importing plugin 1_convert_model_tags
Imported plugin 1_convert_model_tags
Loading plugin 1_convert_model_tags
Loaded plugin 1_convert_model_tags
Importing plugin 1_mhapi
Imported plugin 1_mhapi
Loading plugin 1_mhapi
Loaded plugin 1_mhapi
Importing plugin 2_foot_posing
Imported plugin 2_foot_posing
Loading plugin 2_foot_posing
Loaded plugin 2_foot_posing
Importing plugin 2_posing_expression
Imported plugin 2_posing_expression
Loading plugin 2_posing_expression
Loaded plugin 2_posing_expression
Importing plugin 3_libraries_animation
Imported plugin 3_libraries_animation
Loading plugin 3_libraries_animation
Loaded plugin 3_libraries_animation
Importing plugin 3_libraries_clothes_chooser
Imported plugin 3_libraries_clothes_chooser
Loading plugin 3_libraries_clothes_chooser
Loaded plugin 3_libraries_clothes_chooser
Importing plugin 3_libraries_eye_chooser
Imported plugin 3_libraries_eye_chooser
Loading plugin 3_libraries_eye_chooser
According to mh.getSysDataPath here's high poly eyes data/eyes/high-poly/high-poly.mhclo
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading binary proxy data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: data/eyes/high-poly/high-poly.mhpxy.
Loading material from file /home/user/makehuman-master/makehuman/data/eyes/materials/brown.mhmat
Shader: adding built-in uniform b'gl_NormalMatrix'
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrix'
VectorUniform(AdditiveShading) = [0.]
VectorUniform(AdditiveShading) = [0.]
Loading binary mesh /home/user/makehuman-master/makehuman/data/eyes/high-poly/high-poly.npz.
NPZ-File: maxmimum number of faces for one vertex: 4
remapping weights for proxy HighPolyEyes
remapping weights for HighPolyEyes took 0.06212 seconds
Loaded plugin 3_libraries_eye_chooser
Importing plugin 3_libraries_eyebrows
Imported plugin 3_libraries_eyebrows
Loading plugin 3_libraries_eyebrows
Loaded plugin 3_libraries_eyebrows
Importing plugin 3_libraries_eyelashes
Imported plugin 3_libraries_eyelashes
Loading plugin 3_libraries_eyelashes
Loaded plugin 3_libraries_eyelashes
Importing plugin 3_libraries_material_chooser
Imported plugin 3_libraries_material_chooser
Loading plugin 3_libraries_material_chooser
Loaded plugin 3_libraries_material_chooser
Importing plugin 3_libraries_polygon_hair_chooser
Imported plugin 3_libraries_polygon_hair_chooser
Loading plugin 3_libraries_polygon_hair_chooser
Loaded plugin 3_libraries_polygon_hair_chooser
Importing plugin 3_libraries_pose
Imported plugin 3_libraries_pose
Loading plugin 3_libraries_pose
Loaded plugin 3_libraries_pose
Importing plugin 3_libraries_proxy_chooser
Imported plugin 3_libraries_proxy_chooser
Loading plugin 3_libraries_proxy_chooser
Loaded plugin 3_libraries_proxy_chooser
Importing plugin 3_libraries_skeleton
Imported plugin 3_libraries_skeleton
Loading plugin 3_libraries_skeleton
Loaded plugin 3_libraries_skeleton
Importing plugin 3_libraries_teeth
Imported plugin 3_libraries_teeth
Loading plugin 3_libraries_teeth
Loaded plugin 3_libraries_teeth
Importing plugin 3_libraries_tongue
Imported plugin 3_libraries_tongue
Loading plugin 3_libraries_tongue
Loaded plugin 3_libraries_tongue
Importing plugin 4_rendering_9_viewer
Imported plugin 4_rendering_9_viewer
Loading plugin 4_rendering_9_viewer
Loaded plugin 4_rendering_9_viewer
Importing plugin 4_rendering_opengl
Imported plugin 4_rendering_opengl
Loading plugin 4_rendering_opengl
Assigning setting rendering_width value 800 that was loaded before the setting was declared.
Assigning setting rendering_height value 600 that was loaded before the setting was declared.
Assigning setting GL_RENDERER_SSS value False that was loaded before the setting was declared.
Assigning setting GL_RENDERER_AA value True that was loaded before the setting was declared.
Loaded plugin 4_rendering_opengl
Importing plugin 4_rendering_scene
Imported plugin 4_rendering_scene
Loading plugin 4_rendering_scene
Setting rendering_width is already declared. Adding it again has no effect.
Setting rendering_height is already declared. Adding it again has no effect.
Loaded plugin 4_rendering_scene
Importing plugin 5_settings_0_settings
Imported plugin 5_settings_0_settings
Loading plugin 5_settings_0_settings
Setting language to english
Theme makehuman version 1.2.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Loaded plugin 5_settings_0_settings
Importing plugin 5_settings_mouse
Imported plugin 5_settings_mouse
Loading plugin 5_settings_mouse
Loaded plugin 5_settings_mouse
Importing plugin 5_settings_shortcuts
Imported plugin 5_settings_shortcuts
Loading plugin 5_settings_shortcuts
Loaded plugin 5_settings_shortcuts
Importing plugin 5_settings_userplugins
Imported plugin 5_settings_userplugins
Loading plugin 5_settings_userplugins
Loaded plugin 5_settings_userplugins
Importing plugin 6_help
Imported plugin 6_help
Loading plugin 6_help
Loaded plugin 6_help
Importing plugin 7_data
Imported plugin 7_data
Loading plugin 7_data
Loaded plugin 7_data
Importing plugin 7_example
Imported plugin 7_example
Loading plugin 7_example
Loaded plugin 7_example
Importing plugin 7_expression_mixer
Imported plugin 7_expression_mixer
Loading plugin 7_expression_mixer
Loaded plugin 7_expression_mixer
Importing plugin 7_logging
Imported plugin 7_logging
Loading plugin 7_logging
Loaded plugin 7_logging
Importing plugin 7_material_editor
Imported plugin 7_material_editor
Loading plugin 7_material_editor
Loaded plugin 7_material_editor
Importing plugin 7_profile
Imported plugin 7_profile
Loading plugin 7_profile
Loaded plugin 7_profile
Importing plugin 7_save_targets
Imported plugin 7_save_targets
Loading plugin 7_save_targets
Loaded plugin 7_save_targets
Importing plugin 7_scene_editor
Imported plugin 7_scene_editor
Loading plugin 7_scene_editor
Setting rendering_width is already declared. Adding it again has no effect.
Setting rendering_height is already declared. Adding it again has no effect.
Loaded plugin 7_scene_editor
Importing plugin 7_scripting
Imported plugin 7_scripting
Loading plugin 7_scripting
Loaded plugin 7_scripting
Importing plugin 7_shell
Imported plugin 7_shell
Loading plugin 7_shell
Loaded plugin 7_shell
Importing plugin 7_targets
Imported plugin 7_targets
Loading plugin 7_targets
Loaded plugin 7_targets
Importing plugin 8_asset_downloader
Imported plugin 8_asset_downloader
Loading plugin 8_asset_downloader
Loaded plugin 8_asset_downloader
Importing plugin 8_server_socket
Imported plugin 8_server_socket
Loading plugin 8_server_socket
Loaded plugin 8_server_socket
Importing plugin 9_export_bvh
Imported plugin 9_export_bvh
Loading plugin 9_export_bvh
Loaded plugin 9_export_bvh
Importing plugin 9_export_collada
Imported plugin 9_export_collada
Loading plugin 9_export_collada
Loaded plugin 9_export_collada
Importing plugin 9_export_fbx
Imported plugin 9_export_fbx
Loading plugin 9_export_fbx
Loaded plugin 9_export_fbx
Importing plugin 9_export_light
Imported plugin 9_export_light
Loading plugin 9_export_light
Loaded plugin 9_export_light
Importing plugin 9_export_obj
Imported plugin 9_export_obj
Loading plugin 9_export_obj
Loaded plugin 9_export_obj
Importing plugin 9_export_ogre
Imported plugin 9_export_ogre
Loading plugin 9_export_ogre
Loaded plugin 9_export_ogre
Importing plugin 9_export_stl
Imported plugin 9_export_stl
Loading plugin 9_export_stl
Loaded plugin 9_export_stl
Importing plugin 9_export_uvmap
Imported plugin 9_export_uvmap
Loading plugin 9_export_uvmap
Loaded plugin 9_export_uvmap
Importing plugin 9_massproduce
Imported plugin 9_massproduce
Loading plugin 9_massproduce
Loaded plugin 9_massproduce
Loading GUI
showing category Modelling
showing task Macro modelling
Loading theme
Theme makehuman version 1.2.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Applying targets
Updating skeleton joint positions
Done baking animations
Loading macro targets
Loading done

libpng warning: iCCP: known incorrect sRGB profile
gl.reshape
Traceback (most recent call last):
  File "/usr/lib/python3/dist-packages/OpenGL/latebind.py", line 43, in __call__
    return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/home/user/makehuman-master/makehuman/./lib/glmodule.py", line 243, in reshape
    updatePickingBuffer()
  File "/home/user/makehuman-master/makehuman/./lib/glmodule.py", line 155, in updatePickingBuffer
    drawMeshes(True)
  File "/home/user/makehuman-master/makehuman/./lib/glmodule.py", line 1041, in drawMeshes
    drawOrPick(pickMode, obj)
  File "/home/user/makehuman-master/makehuman/./lib/glmodule.py", line 681, in drawOrPick
    obj.pick()
  File "/home/user/makehuman-master/makehuman/./lib/object3d.py", line 290, in pick
    return glmodule.pickMesh(self, *args, **kwargs)
  File "/home/user/makehuman-master/makehuman/./lib/glmodule.py", line 652, in pickMesh
    glVertexPointer(3, GL_FLOAT, 0, obj.verts)
  File "/usr/lib/python3/dist-packages/OpenGL/latebind.py", line 47, in __call__
    return self._finalCall( *args, **named )
  File "/usr/lib/python3/dist-packages/OpenGL/wrapper.py", line 818, in wrapperCall
    storeValues(
  File "/usr/lib/python3/dist-packages/OpenGL/arrays/arrayhelpers.py", line 156, in __call__
    contextdata.setValue( self.constant, pyArgs[self.pointerIndex] )
  File "/usr/lib/python3/dist-packages/OpenGL/contextdata.py", line 58, in setValue
    context = getContext( context )
  File "/usr/lib/python3/dist-packages/OpenGL/contextdata.py", line 40, in getContext
    raise error.Error(
OpenGL.error.Error: Attempt to retrieve context when no valid context
qt.qpa.backingstore: composeAndFlush: makeCurrent() failed
./makehuman: line 6: 261431 Segmentation fault    (core dumped) python3 makehuman.py "$@"```

This seems like a problem between Qt and the OpenGL subsystem in your graphics card drivers. Can you check if any of these suggestions work? (specifically starting with the argument "--noshaders").

It looks as if you are using Mesa3d as graphics driver for your intel card. Maybe you used a more specific driver before cleaning up?

The noshaders option didn't work and the drivers/modules for Intel GPUs are present on my system. However, I managed to find out that the segfaults happen only on Wayland. MH doesn't encounter this issue when run under an X11 session.