makehumancommunity / makehuman

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zoom to "zoom-point" not functioning

rwbaer opened this issue · comments

The right-click to set "zoom-point" and drag to zoom to "zoom-point" behavior seems to no longer be working on the most recent pushes (at least on Windows machines).

This feature is working in build 20210426 final (HEAD:409e74d4)

The pointing behavior woked after Aranuvir's commmit to Update 7_scipting.py on 6/25/2022 but broke with the commit of kshepherd2013 pull request on 6/25/2022 where QGLWidget went to QOpenGLWidget

still works 1.2.1 alpha (master:e9dcf887)
Broken 1.2.1 alpha (master:66945820)

As Keith pointed out it seems QGLWidget is depricated as of QT5.4 and QOpenGLWidget is its successor. They are billed as being semi swapable replacements, but there are some fine points that may be affecting us. I'm not sure the first try addresses all the things related to updates that need doing.

Interestingly, there is an interaction between the loss of this behavior and the "shadow" behavior after render. If I start (from source) the human shows and can be seen in the various tabs. But if I right click the face, I can not zoom to the face.

If I then "render" and return to the modeling tab, I see the "shadowed human", but I can now right click on the head and zoom to the head works properly again.

I checked this and can confirm the change in behavior. That's an important error!