Bones not connected
dbrown7080 opened this issue · comments
I'm having problems with not all bones not being connected., when imported into Blender.
To be honest, I do not think this kind of bug report meets any minimal requirement to be useful.
Depending on the type of rig, disconnected bones might rather be a feature than a bug (however plenty more information is needed).
Suggesting to reject the issue to the other Devs!
No further info here, closing...