goingUp and goingDown indicators are always true
avodonosov opened this issue · comments
Elevator.goingUpIndicator()
and Elevator.goingDownIndicator()
always return true, without regard to actual direction and the value of Elevator.destinationDirection()
. This can be seen with update
function like this.
update: function(dt, elevators, floors) {
console.log('indicators: goingUp, goingDown; destinationDirection');
var i = 0;
for (e of elevators) {
console.log('elevator ' + i++, e.goingUpIndicator(), e.goingDownIndicator(), e.destinationDirection());
}
}
Example logs:
indicators: goingUp, goingDown; destinationDirection
elevator 0 true true down
elevator 1 true true stopped
indicators: goingUp, goingDown; destinationDirection
elevator 0 true true down
elevator 1 true true stopped
indicators: goingUp, goingDown; destinationDirection
elevator 0 true true down
elevator 1 true true stopped
indicators: goingUp, goingDown; destinationDirection
elevator 0 true true down
elevator 1 true true stopped
Is that a bug? Or the player must manage them programmatically? But there is no good event to place an update code - something like "direction-changed" would be desirable for that. But the Elevator implementation can easily do that, given that it changes the destinationDirection
value.
Closing this, I think the indioators are intended for the player to manag
Yep. A better name would be elevator.allowPassengersGoingUp
/elevator.allowPassengersGoingDown
. The current names are also misleading in that you sometimes want both or neither (if you're just dropping off). I've written code that deliberately sets the indicators to be different from the way the elevator is going.