mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

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i was trying to rip gorilla tag but the nthis error showed up

GrapeGT opened this issue · comments

Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)

Error message: Try to open splited file part 'C:\Users\bbkid\Downloads\GorillaTag\apk\raw\GorillaTag\assets\bin\Data\level0' but file part 'C:\Users\bbkid\Downloads\GorillaTag\apk\raw\GorillaTag\assets\bin\Data\level0.split91' wasn't found

Stack trace: at uTinyRipper.MultiFileStream.OpenRead(String dirPath, String fileName)
at uTinyRipper.MultiFileStream.OpenRead(String path)
at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

this is what it showed

Screenshot 2024-05-12 015327

Hello

uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

Development Progress

These are some of the notable things I've implemented since taking over development.

  • 2020 - 6 support
  • APK, XAPK, and IPA reading with SharpZipLib
  • Dummy shaders (so everything isn't pink when you open the project)
  • IL2Cpp support via an integration of Cpp2IL
  • Better game platform support
  • Full script decompilation with the ILSpy decompiler
  • Cross-platform support
  • Multiple configuration options
  • Numerous performance improvements
  • Support for all asset types
  • Lightmap Recovery
  • High-quality 3D model export with SharpGltf
  • Prefab Outlining
  • Hybrid Script Export

This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.

Future Plans

This is a list of notable improvements planned for the future.

  • Mesh preview
  • Scene preview
  • Child State Machines
  • Dynamic Zip File Loading

Sponsorship

If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.

A Patreon subscription gives access to AssetRipper Premium, which has additional features:

  • Static Mesh Separation
  • Asset Deduplication
  • User Defined Package Export