mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Erro Extract ROO

TaylorAvila opened this issue · comments

Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)

Error message: Magic number doesn't match

Stack trace: em uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
em uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
em uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
em uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
em uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
em uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
em uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
em uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
em uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) em uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) em uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) em uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options)
em uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
em uTinyRipperGUI.MainWindow.ExportFiles(Object data)