mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

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error

abugamer opened this issue · comments

Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)

Error message: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.

Stack trace: bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) bei uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary2 files)
bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes)
bei uTinyRipper.MixedGameStructure.CollectFromDirectory(DirectoryInfo root, IDictionary2 files, IDictionary2 assemblies, ISet1 dataPathes) bei uTinyRipper.MixedGameStructure..ctor(IEnumerable1 pathes)
bei uTinyRipper.GameStructure.CheckMixed(List1 pathes) bei uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo)
bei uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo)
bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)