EpoSql - Downloads
A server mod for A3 Epoch to allow use of MySQL instead of Redis. Once data is retrevied from the database it is held in memory and only updates when the server send data to the extension. This means you CAN NOT edit player data if they have logged in during the current server session (This behavour will be changed if people request it), to get around this, you can disable caching globally but this will slow things down.
Worst case, if you do edit the database while the server is running, the changes will be lost. Nothing will explode =P
Redis MAY still be required, as is the current EpochServer.dll
but all player/building/etc data will be redirected to MySQL/Sqlite.
EpoSql: 0.0126999/0.00810089 ms — with/without full logging
Offical Epoch: 0.0524994 ms – Offical epoch dll
- Download the latest release
- Extract
@eposql
on your server (you need a seperate copy per server instance) - Add
@eposql
to the-servermod
start-up param - If you are modifing the server's CfgFunctions
preinit
, you will need to add:call ESQ_fnc_Init;
so your server files BEFORE any Epoch code starts to load. - Now open
EpoSql.ini
and edit to settings to suit your setup.ShowConsole
: Displays a console window showing logging.LogRequests
: Logs everything but also slows stuff down.CacheData
: Setting this to false means every request hits database.Driver
: Either MySQL or Sqlite. MySQL is recommended for live servers.MySQL Host
: MySQL hostname/ipMySQL Port
: MySQL portMySQL User
: MySQL userMySQL Password
: MySQL passwordMySQL Database
: MySQL database nameSqlite DBFile
: Sqlite filename
- Create a new database.
- Once all the config is setup, run
CreateDatabase.exe
to create the database schema. - Now you can start the server.
The mod includes an exe to import from Redis.
- Setup the mod as stated above.
- Run
Import.exe
with the correct params:--host
: Redis hostname--port
: Redis post--password
: Redis password--db
: Redis DBID--instance
: Epoch instance id
- Once complete, all Redis data should be in the database.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.