createObjectURL to avoid tainted canvas
jakob-e opened this issue · comments
To avoid error when using getImageData (The canvas has been tainted by cross-origin data
)
consider adding source as objectURL:
// HTML: <video playsinline muted autoplay loop></video>
function loadAsObjectURL(video, url){
const xhr = new XMLHttpRequest();
xhr.responseType = 'blob';
xhr.onload = (response) => video.src = URL.createObjectURL(xhr.response);
xhr.onerror = () => { /* Houston we have a problem */};
xhr.open('GET', url, true);
xhr.send();
video.onload = () => URL.revokeObjectURL(target.src);
}
const video = document.querySelector('video');
video.addEventListener('loadedmetadata', ()=> {
seeThru.create(video);
});
loadAsObjectURL(video, '../video.mp4');
Thanks for the info. Would you mind opening a PR with that info against the README (just like for #39)? That's be super helpful and much appreciated.
Solved via #41