lwtbn1

lwtbn1

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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InjectFix

InjectFix is a hot-fix solution library for Unity

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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lua-protobuf

A Lua module to work with Google protobuf

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UnityLockstep

Deterministic Lockstep with clientside prediction and rollback

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bepuphysics1int

Pure C# deterministic fixed-point 3D real time physics simulation library

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LockstepCollision

A deterministic collision lib for lockstep

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TrueSyncExample

这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。

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LockstepFramework

Framework for lockstep RTS, TD, and MOBA games.

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BDFramework.Core

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

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UnityCsReference

Unity C# reference source code.

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realtime-server

A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo

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UnitySocketIO

socket.io client for unity3d.

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996.ICU

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

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Unity-UI-Framework

a simple UI framework based on UGUI

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XIL

使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案

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Unity-Weld

MVVM-style data-binding system for Unity.

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protobuf-net-ILRuntime

Protobuf-net for ILRuntime

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TypeScript

TypeScript 使用手册(中文版)翻译。http://www.typescriptlang.org

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QFramework

Godot/Unity3D System Design Architecture

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Armariris

孤挺花(Armariris) -- 由上海交通大学密码与计算机安全实验室维护的LLVM混淆框架

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Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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ToolGood.Words

一款高性能敏感词(非法词/脏字)检测过滤组件,附带繁体简体互换,支持全角半角互换,汉字转拼音,模糊搜索等功能。

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LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

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ogre

scene-oriented, flexible 3D engine (C++, Python, C#, Java)

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