lwtbn1's starred repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
lua-protobuf
A Lua module to work with Google protobuf
UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
LockstepCollision
A deterministic collision lib for lockstep
TrueSyncExample
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
UnityCsReference
Unity C# reference source code.
realtime-server
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
UnitySocketIO
socket.io client for unity3d.
Unity-UI-Framework
a simple UI framework based on UGUI
Unity-Weld
MVVM-style data-binding system for Unity.
protobuf-net-ILRuntime
Protobuf-net for ILRuntime
TypeScript
TypeScript 使用手册(中文版)翻译。http://www.typescriptlang.org
QFramework
Godot/Unity3D System Design Architecture
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
ToolGood.Words
一款高性能敏感词(非法词/脏字)检测过滤组件,附带繁体简体互换,支持全角半角互换,汉字转拼音,模糊搜索等功能。
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.