[đ] Anisotropic filtering causes texture artifacts in true color
JakeSmarter opened this issue ¡ comments
Version: v1.09.540-264-g341db341+
OS: Linux
Distribution: Flathub
When âAnisotropic Filter Qualityâ is set to 1.0
in âTrue Colorâ mode you can see artifacts on texture edges where textures repeat. This happens when using the hardware GPU as well as Mesa 3Dâs software renderer. This leads me to suspect that there is a bug in the anisotropic filter algorithm.
OpenGL Broadcom V3D 4.2 true color | OpenGL Mesa llvmpipe (LLVM 17.0.6, 128 bits) true color | OpenGL Mesa llvmpipe (LLVM 17.0.6, 128 bits) 8-bit classic |
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The algorithm is fine, the issue is that the setting is too high for the padding size and needs to be adjusted. This should be fixed in the next release.
I am happy you were able to track down the issue.