[GPU renderer] floor/ceiling scroll runs out of texture
VexFidel opened this issue · comments
Can't really do a screenshot of this, but for easy replication:
- Make sure renderer is set to GPU/OpenGL to observe the bug (not present in Software renderer)
- Go to Nar Shaddaa, turn on LAIMLAME, and jump into the large pit near the start of the level.
- About 100 seconds after the level's started, the "infinity" sector (with the upwards scrolling starfield) will run out of texture, being replaced with a solid black.
- Leaving the pit and re-entering will not reset the texture, and if the sector is entered after 100 seconds have passed the stars will have already been replaced with solid blackness.
This is likely due to the way texture offsets are packed, thanks for the report.