nativeWindow.MouseMove Y coordinates are inverted
matyasforian opened this issue · comments
matyasforian commented
The zero Y coordinate is at the bottom of the window, its max value at the top. Is this intentional?
OpenGL.NET 0.7.1 on Windows 10.
Luca Piccioni commented
Yep, it is intentional.
I did this in the past 10 years for every new project. The idea is to set the window origin to the bottom-left, as glViewport does.
matyasforian commented
OK, thanks!