luca-piccioni / OpenGL.Net

Modern OpenGL bindings for C#.

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Assert "leaving a context current"

antoinecla opened this issue · comments

Step to reproduce:

  • On Visual Studio 2015
  • Create new Windows Forms application, .NET 4.6.1
  • Add reference to: OpenGL.Net\OpenGL.Net.WinForms\bin\net461\Debug\OpenGL.Net.WinForms.dll OpenGL.Net.WInforms
  • Open Form1
  • Add GlControl
  • Build and run

Result:
On start, assert: "leaving a context current".
Clicking Ignore allows the application to run without other issues.

Stack trace:

OpenGL.Net.dll!OpenGL.DeviceContext.Dispose(bool disposing) Line 734	C#
OpenGL.Net.dll!OpenGL.DeviceContextEGL.Dispose(bool disposing) Line 1183	C#
OpenGL.Net.dll!OpenGL.DeviceContext.Dispose() Line 745	C#
OpenGL.Net.dll!OpenGL.Egl.Initialize() Line 149	C#
OpenGL.Net.dll!OpenGL.Egl.Egl() Line 54	C#
[Native to Managed Transition]	
[Managed to Native Transition]	
OpenGL.Net.dll!OpenGL.DeviceContext.DeviceContext() Line 43	C#
[Native to Managed Transition]	
[Managed to Native Transition]	
OpenGL.Net.WinForms.dll!OpenGL.GlControl.CreateDeviceContext(OpenGL.DevicePixelFormat controlReqFormat) Line 564	C#
OpenGL.Net.WinForms.dll!OpenGL.GlControl.CreateDeviceContext() Line 541	C#
OpenGL.Net.WinForms.dll!OpenGL.GlControl.OnHandleCreated(System.EventArgs e) Line 1106	C#
System.Windows.Forms.dll!System.Windows.Forms.Control.WmCreate(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.ScrollableControl.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.UserControl.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.DebuggableCallback(System.IntPtr hWnd, int msg, System.IntPtr wparam, System.IntPtr lparam)	Unknown
[Native to Managed Transition]	
[Managed to Native Transition]	
System.Windows.Forms.dll!System.Windows.Forms.UnsafeNativeMethods.CreateWindowEx(int dwExStyle, string lpszClassName, string lpszWindowName, int style, int x, int y, int width, int height, System.Runtime.InteropServices.HandleRef hWndParent, System.Runtime.InteropServices.HandleRef hMenu, System.Runtime.InteropServices.HandleRef hInst, object pvParam)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.CreateHandle(System.Windows.Forms.CreateParams cp)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.CreateHandle()	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.CreateControl(bool fIgnoreVisible)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.CreateControl(bool fIgnoreVisible)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.CreateControl()	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.WmShowWindow(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.ScrollableControl.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Form.WmShowWindow(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Form.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.DebuggableCallback(System.IntPtr hWnd, int msg, System.IntPtr wparam, System.IntPtr lparam)	Unknown
[Native to Managed Transition]	
[Managed to Native Transition]	
System.Windows.Forms.dll!System.Windows.Forms.Control.SetVisibleCore(bool value)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Form.SetVisibleCore(bool value)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Control.Visible.set(bool value)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason, System.Windows.Forms.ApplicationContext context)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context)	Unknown
System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm)	Unknown
Test2.exe!Test2.Program.Main() Line 19	C#

Good catch!

Indeed DeviceContext.GetCurrentContext() is using WGL functions because it access to Egl.IsRequired not being initialized yet.

The assertion is somewhat pedantic, but it's always a good idea to reset current GL context before device context disposition, isn't? On my system, calling wglGetCurrentContext was returning zero, hiding the problem.