Gl.ShaderBinary causes infinite recursion
GiantBlargg opened this issue · comments
OpenGL.Net/OpenGL.Net/Gl.VERSION_4_1.cs
Line 519 in 75f50d6
OpenGL.Net/OpenGL.Net/Gl.VERSION_4_1.cs
Line 549 in 75f50d6
Thank you for finding this, Probably there are others. I won't apply your pull request, because the source code is automatically generated, and the culprit must be found in the source code generator.
Thanks for the quick response.
I like the added convenience that my solution has of not having to specify the count, would it be possible to add a function with the signature ShaderBinary(uint[] shaders, int binaryformat, object binary, int length)