ltmx / Unity-Prefab-Collider-Generator

Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform

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Human Mesh?

TharHtetAungg opened this issue · comments

Is it also working on human mesh for cloth physics?

It definitely will generate a bounding box/around your human mesh and its submeshes, but without skinning or other deformation