Leonardo Quatrin Campagnolo's repositories
cpp_volume_rendering
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
CGT1-1D_DCT_IDCT
Simulate DCT (Discrete Cosine Transform) and IDCT (Inverse Discrete Cosine Transform) functions 1D.
CGT4-OPENGL
Program using OpenGL functions
codebook-fore-back-segmentation
Implementation of Real-time foreground–background segmentation using codebook model
optixDLDenoiserVolumeRendering
A simple application using OptiX DLDenoiser post processing stage to render volumetric datasets with ambient occlusion.
CGT2-2D_minigame
A minigame using 2D trasnforms (matrix)
CGT3-3D_Camera_Orto_Perspec
Ortonogal and Perspective projection
cpp_ray_tracers
Ray tracing-based algorithms for studying.
inf2982
INF2982 - Process Mining - 2017.1 - 3WA
lquatrin.github.io
Minimal is a Jekyll theme for GitHub Pages
sibgrapi2019_pres_vr_dir_occ
Presentation of the paper "Interactive directional ambient occlusion and shadow computations for volume ray casting" at sibgrapi 2019.
TuringMachine
T1 - Turing Machine