Your work is really cool, But how to function an avatar long hair with phy?
sdarpeng opened this issue · comments
can you please give me some advice or submit a new demo?
Thank's Sdapeng
phy is simply because 'phy'sics
Long hair is complex first i have to do dynamics bones attach on character. ( it's planned )
webgl is not good in transparency, real hair need multiple layer of transparent mesh
I have to find a good compromise
it shouldn't be too heavy either.