lizthegrey / mouse-vs-mole

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Code: Win counter for each player

lizthegrey opened this issue · comments

Raising to P0, as repeat playing is a key element of the game.

Not sure this is worth implementing.

  • If I were playing, I probably wouldn't notice, and almost certainly wouldn't care.
  • It's easy to refresh the page, which wipes out the win counters.
  • Even if you make it persistent, people switch in and out a lot, so the totals mean little.

I'm not saying we shouldn't do this, since it doesn't detract from the game and is useful in the particular case where two people are playing a best of N, but I think it ought to be polish.

We should implement either rapid reset with win counters, OR a "player X won" screen. Failing to implement either makes us flunk the "clearly show which player won/lost etc." criterion.

I think rapid reset win counters work better for this flavor. As cesium said, it's easy to refresh the page, which means that if people for some reason decide to switch out, they can do that to reset the counter. I like that you can even have well-documented Crew Battles with a win counter. I'll assign this to myself. The counter will go in the new space the P1/P2 icons left open. I can easily shift other icons down if necessary.

I have decided that I am implementing this so that win counters are persistent, but reset when you press r, so you don't have to refresh the page if you don't want to.

Status?

liz, I suck at html because I had never really had to use variables in it before. I was asleep when you asked for status. I finished it this morning before even checking github or email.

Fantastic, closing.