liuyangvspu's repositories

SDFDDGI

Signed Distance Fields Dynamic Diffuse Global Illumination

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HybridRendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

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ArkoseRenderer

A flexible rendering engine for real-time graphics R&D

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DDGI

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

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GameEngineFromScratch

配合我的知乎专栏写的项目

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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Light-Propagation-Volumes

Implementation of Crytek's Light Propagation Volumes algorithm in WebGL

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Light-Propagation-Volumes-1

Master's thesis implementing real-time global illumination method.

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LightFieldProbe

Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"

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nori

Nori: an educational ray tracer

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OpenGraphic

Graphic Engine & Game Engine lists

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precomputed_radiance_transfer_and_relighting

Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.

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PRT

Precomputed Radiance Transfer in OpenGL

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PVGIEngine

Graphics Engine built in C++ and DirectX 12

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RenderEngine

A 3D Render engine built on top of OpenGL

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SimpleRenderEngine

Small C++14 render engine

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SphericalHarmonicLighting

Global Illumination using Spherical Harmonics

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TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

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tinyrenderer

A brief computer graphics / rendering course

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Unity-Computing-Mesh

Pure GPU Driven Draw call

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unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency

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WickedEngine

3D engine focusing on modern rendering techniques and performance.

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