How to reconstruct texture after generating mesh ?
Jiakui opened this issue · comments
Dear author,
How to reconstruct texture after generating mesh ? Can you give me any suggestion?
Thanks!
+1
Hi and sorry for the late reply.
In order to generate a colored mesh you need to specify a certain viewing direction, since the color is view-dependent.
Choosing the direction of the position (vertex) to the origin yield reasonable texture, i.e view_dir = -x/||x||.