lexical005's repositories
FinalAliveServer
Final Alive Project Server
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
cellnet
高性能,简单,方便的开源服务器网络库
cli
A simple, fast, and fun package for building command line apps in Go
FairyGUI-unity
A flexible UI framework for Unity
game
a game service using stream processing paradigm
gfwlist
The one and only one gfwlist here
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
LogicPhysics
LogicPhysics FixedPoint Math
logrus
Structured, pluggable logging for Go.
LuaFramework_UGUI
基于uGUI+tolua的简单游戏框架 http://ulua.org/
mono
Mono open source ECMA CLI, C# and .NET implementation.
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
nakama
Distributed server for social and realtime games and apps.
sproto
基于云风的sproto二进制标准上的描述文件及代码生成工具
src
A light-weight distributed stream computing framework for Golang
tinytoml
A header only C++11 library for parsing TOML
tolua
The fastest unity lua binding solution
tolua_runtime
tolua runtime library
TrinityCore
TrinityCore Open Source MMO Framework (master = 8.0.1.28153, 3.3.5 = 3.3.5a.12340)
UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
UnityCsReference
Unity C# reference source code
UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
YDWE
A Tool to Help the Creation of Warcraft III Map
zap
Blazing fast, structured, leveled logging in Go.
zcode-AssetBundlePacker
Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。